Report / industry research

Generation Alpha's Perceptions of Five Key Industries

Research investigates Gen Alpha expectations of technology, retail, finance, travel, and health brands.

Publication details

Author and publication date

  • Published

Research context

Population and methodology

  • Population Gen Alpha participants in the study; ages The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets..
  • Methodology Industry study as described by Razorfish.
  • Fieldwork The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot.

How to use this source

Evidence strength

Limitations Brand-attitude findings may not predict actual household purchase decisions.

Trace the claim

Extracted evidence

findingself-reported

Eighty percent of Alpha girls had used a filter or retouching app, while 63% wanted more inclusive representation in media.

Locator Industry findings section, beauty and representation paragraph.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

findingself-reported

Sixty-one percent of parents said their child strongly influences family food choices, and 61% said children have final say on the family car.

Locator Industry findings section, household influence paragraph.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

findingself-reported

Seventy-five percent were interested in beauty content on social media and 38% already made their own content.

Locator Industry findings section, social beauty paragraph.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

findingself-reported

Thirty-eight percent of Alphas interested in beauty content said they already create content themselves, showing formats travel through imitation and making.

Locator Industry findings section, social beauty paragraph.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

findingself-reported

Sixty-six percent would pay more for something usable only in real life, twice the share preferring something solely online.

Locator Industry findings section, real-world experience paragraph.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

editorial inferenceeditorial inference

Thirty-eight percent of Alphas interested in beauty media made content themselves, turning consumption into iterative self-presentation.

Locator Industry findings section, social beauty paragraph.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

findingself-reported

Children influenced household categories from food to cars, while two in three valued physical-only experiences over digital-only ones.

Locator Industry findings section, household influence and in-person experience paragraphs.

Scope Gen Alpha participants in the study; The public announcement calls participants Gen Alpha without an age breakdown.; The public announcement does not identify study markets.; The public report does not report a fieldwork window; treat it as an undated industry study as described by razorfish. snapshot..

Limitations Brand-attitude findings may not predict actual household purchase decisions.

Connected conclusions

Themes

Play & BelongingMedia & InfluenceTime & RoutinesLearning & Becoming

Related insights

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